Even if you run straight on a perfectly level surface onto a perfectly vertical wall coated with green paint it’ll still bounce you upwards while it bounces you back. As your character in Tag does not possess the ability to jump, coming into contact with the paint will just automatically bounce you upwards. The green paint is the predecessor of the bouncy blue Repulsion Gel, and it is slightly different to the one in Portal 2 and Aperture Tag. Aside for a cosmetic change from red to orange nothing much has changed during its transition to the Portal series, although while replaying the two games, I feel that you build up momentum faster in Tag than in Aperture Tag. It has red paint, which is the one that speeds you up. The game features paint that changes the physical properties of surfaces. By the way, the train and the lift carriage actually move on their own. It changes colour constantly and sprays the colour onto the surface the cursor is on. The spray can cursor isn’t just for show. But thing is, just like how the original Portal and its mechanics were born from a small game called Narbacular Drop, the gel mechanics were from a game called Tag: The Power of Paint. I last talked about Aperture Tag, a Portal 2 mod where the Propulsion and Repulsion Gels gets the limelight they deserved.
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